STUDENTS’ ATTITUDE AND TEAMWORK
DOI:
https://doi.org/10.31933/dijms.v1i2.40Keywords:
Gamification, Attitude, Teamwork.Abstract
This research has a purpose to give contribution about the effectiveness of gamification on
changing students’ attitude towards teamwork and attitude components in attitude toward teamwork. This study was designed to measure the effectiveness of the use of gamification, especially board game. The researcher collected the primary data by conduct experimental research with compare the result of before-after experiment. The tools that used for treatment is the Forbidden Island game. Then the questionnaire of pre-test and post-test that given as treatment refer to preliminary research for question guidelines components of attitude (affect, behavior and cognition) and for question guidelines of attitude toward teamwork. Gamification especially board game is one of method that popularly used in education world. However, the study that measure effectiveness of board game as apparatus for learning and achieve desirable attitude and behavior was still limited. Therefore, researcher conducted this research to prove whether the board game can achieve certain level of attitude toward teamwork and the components of attitude toward teamwork which is affect, behavior, and cognition. In order to answer the research objective, the results showed there was a significant difference between the pretest and posttest result after treatment for attitude toward teamwork and components of attitude toward teamwork.
References
Beal, B. (2003). Teamwork – The Key to Staff Development. Career Development International, 8/5, pp. 235-240.
Breckler, S. J. (1984). Empirical Validation of Affect, Behavior, and Cognition as Distinct Components of Attitude. Journal Personality and Social Psychology.
Brown, D.I. (1995). Team-based Reward Plans. An Interntional Journal, Vol. 1, No. 1
Buckley, P., & Doyle, E. (2014). Gamification and Student Motivation. Interactive Learning Environment.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish their manuscripts in this journal agree to the following conditions:
- The copyright on each article belongs to the author(s).
- The author acknowledges that the Dinasti International Journal of Management Science (DIJMS) has the right to be the first to publish with a Creative Commons Attribution 4.0 International license (Attribution 4.0 International (CC BY 4.0).
- Authors can submit articles separately, arrange for the non-exclusive distribution of manuscripts that have been published in this journal into other versions (e.g., sent to the author's institutional repository, publication into books, etc.), by acknowledging that the manuscript has been published for the first time in the Dinasti International Journal of Management Science (DIJMS).