Game Zep Quiz as a Media for Evaluation of Social Studies Learning at SMPN 37 Samarinda to Improve Spatial Intelligence

Authors

  • Ainur Hidayah Mulawarman University, Samarinda, Indonesia
  • Iya' Setyasih Mulawarman University, Samarinda, Indonesia

DOI:

https://doi.org/10.38035/dijemss.v7i3.6113

Keywords:

Learning Evaluation, Spatial Intelligence, Zep Quiz

Abstract

The use of game-based evaluation media is necessary to increase student engagement and support the development of spatial intelligence in social studies learning. This study aims to analyze the use of the Zep Quiz Game as an evaluation medium for social studies learning and to determine the response of eighth-grade students at SMP Negeri 37 Samarinda to its application. This study used a quantitative approach with a comparative descriptive design combined with a one-cycle action research, involving 152 students through a total sampling technique. Data were collected through spatial intelligence tests and student response questionnaires, then analyzed using descriptive statistics and one-way ANOVA tests at a significance level of 0.05. The results showed that the average spatial intelligence of students was in the fairly good category, with the highest achievement in the visualization indicator, and the students' responses were predominantly in the very good category. The ANOVA test results showed a significant difference in spatial intelligence between classes (p < 0.05), indicating that the effectiveness of using the Zep Quiz Game was influenced by class characteristics and student engagement levels. Overall, the Zep Quiz Game was effective as an interactive and meaningful medium for evaluating social studies learning.

References

Adzani, NEP, Setyasih, I., & Ningrum, MVR (2023). Spatial Thinking Ability at Public Senior High Schools in Balikpapan City. Jurnal Geoedusains , 4 (1), 45–52.

Alda, M., Aulansari, S., Sawitri, D., & Junarda, W. (2024). Interactive Quiz Learning Media Application at Surya Bakti Elementary School Based on Android. Tambusai Education Journal , 8 , 2875–2884.

Asria, L., Sari, D. R., Ngaraini, S. A., Muyasaroh, U., &Rahmawati, F. (2021). Analysis of Student Enthusiasm in Learning Evaluation Using the Quizizz Platform. Alifmatika: Journal of Mathematics Education and Learning, 3 (1), 1–17. https://doi.org/10.35316/alifmatika.2021.v3i1.1-17

Dakhi, AS (2020). Improving Student Learning Outcomes. Journal of Education and Development , 1 (03), 283–294.

Datubaringan, J., Jamhari, M., Dhafir, F., Zainal, S., & Nurdin, M. (2025). Analysis of Student Participation Level in Science Learning at SMP Negeri 18 Palu. Bioscientist: Journal of Biology , 13 (2), 744–753. https://doi.org/10.33394/bioscientist.v13i2.15495

Dola, D., Wardani, H., Siregar, N., & Warahma, A. (2025). Application of Zep Quiz-Based Interactive Learning Media to Improve Student Learning Outcomes in Grade V Economic Activities Material. JIPP: Journal of Educational and Learning Sciences , 7 (3), 527–535.

Farisha Luthfi, S. (2019). The Effect Of The Problem Based Learning (Pbl) Learning Model On Students' Spatial Intelligence In Geography. Buana Journal , (6).

Faznur, L. S, Khaerunnisa, K., & Sumardi, A. (2020). Aplikasi Kahoot Sebagai Media Evaluasi Pembelajaran Bahasa Indonesia Pada Guru SMA Di Sukabumi. Journal of Engineering Community Service , 2 (2), 39–44. https://doi.org/10.24853/jpmt.2.2.39-44

Febriyanti, RH, & Sundari, H. (2022). Metode Action Research Berbasis Daring. Jurnal PKM , 05 (06), 618–635.

Feriansyah, Z., & Titaley, A. (2025). Pengembangan Latihan Soal Membaca Pemahaman Bahasa Jerman Melalui Media Zep Quiz. Laterne: Journal of German Language Education , 14 (02), 12–23.

Huljannah, M. (2021). Pentingnya Proses Evaluasi Dalam Pembelajaran Di Sekolah Dasar. Education Journal , 2 (2), 164–180.

Iqbal Arrosyad, M., Marwani, U., & Herlinda, L. (2023). Analisis Permasalahan Dalam Melakukan Evaluasi Pembelajaran Di Kelas I SD Negeri 15 Kelapa Kampit. Jurnal Jendela Pendidikan , 3 (02), 280–284.

Kartadireja, W.N., Somantri, L., & Sugito, N.T. (2024). Penggunaan media berbasis sistem informasi geografis untuk meningkatkan kecerdasan spasial dalam pembelajaran. Jurnal pendidikan Geografi, 9 (3), 138–146.

Laila Laila, Alawiyah Nabila, & Eka Widyanti. (2024). Konsep Dasar Evaluasi Pembelajaran. Jurnal Manajemen Dan Pendidikan Agama Islam. Journal of Islamic Religious Education and Management , 2 (5), 252–262. https://doi.org/10.61132/jmpai.v2i5.536

Maulidiyah, A., Baihaqi, M., Huda, H., Sjamsuarini, N., & Astutik, P. (2025). Efektivitas Gamifikasi Dengan Zep Quiz Dalam Meningkatkan Penguasaan Kosakata Bahasa Arab. Jurnal Ilmiah Ilmu Pendidikan, 8 , 12038–12044.

Md. Ghazali, NH (2016). Reliability and validity of an instrument to evaluate the school-based assessment system: A pilot study. International Journal of Evaluation and Research in Education (IJERE) , 5 (2), 148. https://doi.org/10.11591/ijere.v5i2.4533

Nadhifa, A. S., Pahrudin, A., & Jatmiko, A. (2024). Integrasi teknologi dan media dalam pembelajaran abad ke-21 di pendidikan dasar Pendas: Jurnal Ilmiah Pendidikan Dasar, 09 , 267–275.

Putrawangsa, S., & Hasanah, U. (2018). Integrasi teknologi digital dalam pembelajaran di era industri 4.0. Jurnal Tatsqif , 16 (1), 42–54. https://doi.org/10.20414/jtq.v16i1.203

Rajagukguk, M. (2020). Inovasi penilaian pembelajaran menggunakan aplikasi surel. Proceedings of the PBSI-III National Seminar 2020 , 45–50.

Ramadayanti, Arsil Tahir, SA (2024). Action Research Tentang Strategi Promosi Perpustakaan Melalui Media Sosial Instagram. Jurnal Ilmu Perpustakaan (JIPER) , 6 (1), 20–34.

Simamora, NN, Astalini, & Darmaji. (2022). Implementasi media pembelajaran digital dalam pembelajaran MIPA. Jurnal Pendidikan MIPA , 12 (1), 1–7.

Sunaengsih, C., Putri, L. S., & M. (2025). Pengaruh penggunaan Zep Quiz dalam model game-based learning terhadap pemahaman pengukuran sudut. Jurnal Edukasi , 11 (1), 1–8.

Sutriyani, W., Attalina, SNC, Wiranti, DA, Zumrotun, E., & Wulandari, ET (2022). Inovasi media pembelajaran puzzle digital sebagai upaya meningkatkan kemampuan kognitif siswa sekolah dasar. Khaira Ummah , 1 (02), 157–162. Retrieved from https://journal.unisnu.ac.id/khairaummah/article/view/372

Warsah, I. (2022). valuasi pembelajaran: Konsep, fungsi, dan tujuan. Jurnal kajian Pendidikan Islam , 1 , 15.

Widyaningrum, D. et al. (2025). Meningkatkan Motivasi Belajar Siswa Menggunakan Zep Quiz Pada Pembelajaran Informatika Di SMP. Jurnal Ilmiah Pendidikan Dasar, 10 .

Yulianti, T., Insani, NH, Sukoyo, J., & Semarang, UN (2025). Efektivitas Media Pembelajaran Quiz Zep Terhadap Hasil Belajar Siswa. Jurnal Ilmiah Pendidikan Citra Bakti,12 (November), 1170–1183.

Downloads

Published

2026-03-10

How to Cite

Hidayah, A., & Setyasih, I. (2026). Game Zep Quiz as a Media for Evaluation of Social Studies Learning at SMPN 37 Samarinda to Improve Spatial Intelligence. Dinasti International Journal of Education Management and Social Science, 7(3), 3365–3371. https://doi.org/10.38035/dijemss.v7i3.6113