Developing Canva-Based Digital Interactive Media for Javanese Language Learning Using the 4D Model (Define, Design, Develop, Disseminate)
DOI:
https://doi.org/10.38035/dijemss.v7i3.5998Keywords:
Educational Games, Canva, Modern Drama, Javanese Language, Independent LearningAbstract
This study aims to develop a Canva-based educational game as an interactive and independent learning medium for Javanese language learning, specifically the topic of modern drama for eighth-grade junior high school students. The research employed the Research and Development (R&D) method using the 4D model, which consists of the stages of Define, Design, Develop, and Disseminate. The research subjects were eighth-grade students of SMPN 2 Sooko. The developed product is an interactive quiz-based educational game that contains learning materials on drama structure, types of drama, intrinsic elements of drama, as well as evaluation questions equipped with feedback features. The validation results from the material expert showed a feasibility score of 97.11%, while the media expert validation resulted in a score of 97.22%, both categorised as very feasible. Limited trials indicated that the media was able to increase students' learning interest, understanding of modern drama concepts, and independent learning ability. Students also gave very positive responses, especially regarding visual appearance, ease of use, and clarity of the material. Therefore, the Canva-based educational game developed in this study is considered appropriate and effective as an alternative learning medium for Javanese language learning, particularly in modern drama material, both for classroom learning and independent study.
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