Gameconomics from Policy Dynamics Analysis Perspective (Study Case: Esports Policy in Indonesia)

Authors

  • Putu Radar Bahurekso Universitas Padjadjaran, Indonesia
  • Sinta Ningrum Universitas Padjadjaran, Indonesia
  • Mas Dadang Enjat Munajat Universitas Padjadjaran, Indonesia

DOI:

https://doi.org/10.38035/dijemss.v6i3.3976

Keywords:

Gameconomic, ESports, Policy Dynamics, Economic Potential

Abstract

This study analyses the policy dynamics of esports in Indonesia and its economic potential within the context of the digital economy. Using a qualitative descriptive approach, the research explores the transformation of esports policies from unrecognised to becoming a professional sports branch, including the impact of revising Law No. 3 of 2005 into Law No. 11 of 2022. The findings indicate that esports has significant economic potential, with Indonesia's gaming industry's revenue reaching USD 1.1 billion in 2023. However, challenges such as the lack of comprehensive regulations, the dominance of foreign companies, and infrastructure limitations still need to be addressed. This study recommends inclusive policies to support local developers, strengthen the ecosystem, and utilize esports as a key driver of Indonesia's digital economy.

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Published

2025-02-17

How to Cite

Radar Bahurekso, P., Ningrum, S., & Dadang Enjat Munajat, M. (2025). Gameconomics from Policy Dynamics Analysis Perspective (Study Case: Esports Policy in Indonesia). Dinasti International Journal of Education Management And Social Science, 6(3), 2265–2274. https://doi.org/10.38035/dijemss.v6i3.3976