The Development of Listening Teaching Materials For Indonesian Language For Foreign Speakers (BIPA) Based On Millealab Virtual Reality At The Indonesian Embassy In Paris

Authors

  • Iqbal Ifada Indonesian Language Education Masters Study Program, Faculty of Languages and Arts, Universitas Negeri Jakarta, Indonesia
  • Liliana Muliastuti Indonesian Language Education Masters Study Program, Faculty of Languages and Arts, Universitas Negeri Jakarta, Indonesia
  • Miftahulkhairah Anwar Indonesian Language Education Masters Study Program, Faculty of Languages and Arts, Universitas Negeri Jakarta, Indonesia

DOI:

https://doi.org/10.38035/dijemss.v5i6.2975

Keywords:

Listening Teaching Materials, Indonesian Language, Foreign Speakers, Bipa, Millealab, Virtual Reality

Abstract

The current Indonesian Language Program for Foreign Speakers (BIPA) plays a crucial role in advancing Indonesia by increasing the interest of other countries in learning Indonesian culture and language. The scarcity of available listening skill teaching materials for educational purposes poses a challenge to the teaching and learning process of Indonesian culture and language. This research aims to develop teaching materials for listening to Indonesian for Foreign Speakers (BIPA) based on the Millealab Virtual Reality application. The research method employed is Research and Development (R&D) using the Borg and Gall model. Of the ten steps, this study adopts only five: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, and (5) design revision. The research instruments include observation activities, questionnaires, interview guides, and expert validation sheets to obtain the desired data. The teaching materials developed in this study are prototypes of BIPA listening teaching materials based on Millealab Virtual Reality. The research output, a prototype of Millealab Virtual Reality-based BIPA listening teaching materials, has been validated by experts, indicating that the developed Millealab Virtual Reality-based listening teaching materials are feasible for use.  

References

Amin, K. F. (2021). Pengajaran Bahasa Indonesia untuk Penutur Asing (BIPA) dan Pengenalan Budaya Lokal Bugis-Makassar. Jurnal Pendidikan Indonesia, 2(6), 1044–1053. https://doi.org/10.36418/japendi.v2i6.195.

Cunningsworth, A. (1995). Choosing Your Coursebook (Handbooks for the English Classroom). Macmillan Heinemann.

Dirga, R. N. (2021). PROBLEMATIKA-PELAKSANAAN-PEMBELAJARAN-BIPA-SECARA-DARING-DI-INALCO-PARIS (2). Seminar Nasional Pembelajaran Bahasa Dan Sastra (SELASAR) 5.

Firdiana, Wanti. 2020. Pengembangan Media Pembelajaran Interaktif Menggunakan Moodle Di Masa Pandemi Covid-19 Pada Mata Pelajaran Ekonomi Kelas X Di Sma Negeri 29 Jakarta. Skripsi. Program Studi Tadris Ilmu Pengetahuan Sosial Fakultas Ilmu Tarbiyah Dan Keguruan Universitas Islam Negeri Syarif Hidayatullah Jakarta.

Esteves, A. M. D. S., Santana, A. L. M. I., & Lyra, R. (2019). Use of augmented reality for computational thinking stimulation through virtual. Proceedings - 2019 21st Symposium on Virtual and Augmented Reality, SVR 2019, 102–106. https://doi.org/10.1109/SVR.2019.00031.

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004.

Kemendikbud. (2020). Rencana Strategis Badan Pengembangan dan Pembinaan Bahasa Kementerian Pendidikan dan Kebudayaan 2020-2024.

Kemdikbud. 2023. https://www.kemdikbud.go.id/main/blog/2023/03/kelas-bipa-kbri-paris-semester-i-tahun-2023-resmi-dibuka

Lan, Y.-J. (2020). EMERGING TECHNOLOGIES Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning. 24(1), 1–15. http://hdl.handle.net/10125/44704.

Millealab. https://www.millealab.com/id

Madya, Suwarsih. 2013. Metodologi Pengajaran Bahasa: Dari Era Prametode Sampai EraPascametode. Yogyakarta: UNY Press.

Mudlofar, Ali. 2012. Aplikasi Pengembangan Kurikulum Tingkat Satuan Pendidikan dan Bahan Ajar dalam Pendidikan Islam. (Jakarta: Rajawali Pers, 2012), hlm. 128.

Muliastuti, Liliana. 2017. Bahasa Indonesia Bagi Penutur Asing: Acuan Teori dan Pendekatan Pengajaran. Jakarta: Yayasan Pustaka Obor Indonesia.

Nation, I. S. P., & Macalister, J. (2010). Language Curriculum Design. In Routledge. Routledge.

Ningsih, S. A., Yumna Rasyid, & Muliastuti, L. (2018). Analisis Kebutuhan Materi Ajar Membaca Bipa A1 Dengan Pendekatan. 2.

Richards, J. C. (2001a). Curriculum Development in Language Teaching. In Curriculum Development in Language Teaching. CAMBRIDGE UNIVERSITY PRESS. https://doi.org/10.1017/cbo9780511667220.

Sukma, Hanum Hanifa and Saifudin, Muhammad Fakhrur (2021) Buku Keterampilan Menyimak dan Berbicara (Teori dan Praktik). K-Media, Yogyakarta.

Sugiyono. (2009). Metode penelitian kuantitatif, kualitatif dan R&D [A quantitative & qualitative research method and R&D]. Bandung: Alfabeta.

Tai, T. Y., & Chen, H. H. J. (2021). The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension. Journal of Educational Computing Research, 59(7), 1272–1293. https://doi.org/10.1177/0735633121994291

Tarigan, Herny Guntur. (2008). Menyimak Sebagai Suatu Keterampilan Berbahasa. Bandung: Angkasa Bandung.

Ulumuddin, Arisul dan Agus Wismanto. 2014. Bahan Ajar Bahasa Indonesia Ranah Sosial Budaya Bagi Penutur Asing (BIPA). Jurnal Sasindo Vol 2 No. 1.

Widagdo, B. W., Handayani, M., & Suharto, A. (2020). Dampak Pandemi Covid-19 Terhadap Perilaku Peserta Didik Pada Proses Pembelajaran Daring menggunakan Metode Pengukuran Skala Likert. Jurnal Teknologi Informasi ESIT, 15(2), 63–70.

Zulherman, Z., Aji, G. B., & Supriansyah, S. (2021). Android Based Animation Video Using Millealab Virtual Reality Application for Elementary School. JPI (Jurnal Pendidikan Indonesia), 10(4). https://doi.org/10.23887/jpi-undiksha.v10i4.29429.

Downloads

Published

2024-08-10

How to Cite

Ifada, I. ., Muliastuti, L. ., & Anwar, M. . (2024). The Development of Listening Teaching Materials For Indonesian Language For Foreign Speakers (BIPA) Based On Millealab Virtual Reality At The Indonesian Embassy In Paris. Dinasti International Journal of Education Management And Social Science, 5(6), 1927–1942. https://doi.org/10.38035/dijemss.v5i6.2975